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(+2)

Neat! Physics feel very nice and and the animation of the measuring stick makes it feel nicely polished. I think it'd feel a little more cohesive with a small indicator of where the boxes are going to land, rather than having to line up with the cursor.

(+1)

You can't stack triangles, silly!


Got to 195.4m by building two towers and dumping triangles in between them. First the squares started shifting-squeezing eachother out. As though square is same weight as the rectangle, so its 2 times more dense.

I missclicked and put a triangle on one of the towers so continued with one.

Then the crane stopped giving me pieces.

Overall good prototype but needs spice.

Thank you for your review!
I fixed some of the technical issues you pointed out in the latest release

As for the gameplay issues, ur completely right! but I probably won't be doing any major changes to it. the game was mostly for learning Godot and some pixel art

(+1)

That's fine!

It feels nice and is definately enjoyable. No major issues except the fringe cases, the objects have a pleasant bounce, the whole stack didn't explode and the art is perfectly pleasant to the eye. Love the colour scheme. Good job

(+2)

i love stacking boxes and triangles